Why you should read: Mega Man 3 by Salvatore Pane

If you’re familiar with my tastes in video game literature, you know that I highly recommend the Boss Fight Books series. The books discuss various video games, usually because the author has a special relationship with the game they’re talking about. Of course, the books aren’t just about a person’s experience with a game–they are often chock-full of interviews, game development, and philosophical considerations.
The most recent entry in the BFB catalog is Mega Man 3 by Salvatore Pane. Mega Man 3 describes Pane’s experience with not just ‘Mega Man 3’ for the NES, but also his experience with video games. For instance, Pane talks about his game-collecting that became more than just a hobby, where he drew solace in playing and collecting games when he was unable to keep up with his friends and family from travelling and teaching. Personally, my two favorite aspects of nonfiction are anecdotal insights into the author’s life and research/information. If you also enjoy this of nonfiction, you’d really enjoy Mega Man 3.
Regarding research and learning about new topics, Pane also talks about the development and reception of the ‘Mega Man’ games, not just of ‘Mega Man 3.’ There are several interviews in the book, one of Brave Wave with ‘MM2’ director Akira Kitamura, and a few with Pane himself with the Angry Video Game Nerd, James Rolfe. If you are more interested in learning about the histories of games and their development, don’t worry: Mega Man 3 has plenty of that.
Pane also discusses the metagame community, specifically of collectors and purveyors of nostalgia. Being an ex-collector, with friends who are also interested in buying and collecting games, I enjoyed looking at Pane’s analysis of why game collecting has become so focal for people (and in some cases, lucrative!). However, I must admit, as much as I enjoyed these sections, I found them a bit stale, particularly because most of Pane’s points (as insightful as they were to the uninitiated), were either “common knowledge” or not as ground-breaking as I expected them to be.
(Note however, this might be user error: I personally have a lot of experience with collecting games, so much of what Pane says in these sections were facts I already knew, and several of my friends could speculate. A person who isn’t as experienced in collecting games, or for those who don’t realize game collecting is an genuine lifestyle, might actually really enjoy these sections, as they would learn a little more about the metagame community of more than just playing games in new lights. My gripes are my own fault.)

Regardless, I would highly recommend Mega Man 3 by Salvatore Pane. Pane’s writing is enticing and charming, and even if you don’t have any investment in ‘Mega Man’, you would still find a way to sympathize with (and learn from) Pane.
You can find a copy of Mega Man 3 here. (A hard copy is 15$, and the digital version is 5$. It’s definitely worth it!)


